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Theorem 3: The Late-Game Timeout

Claim

When trailing by up to three points (or tied), is calling a timeout better than playing on with 20--50 seconds remaining?


How We Measure It

We filter the historical play-by-play log for situations where:

  • Either the home or away team has possession
  • That team is trailing by up to 3 points, or tied
  • Between 20 and 50 seconds remain

We group possessions by:

  • Timeout: The team stops play with a timeout call.
  • Play On: The team's first action is a shot or turnover.

Other first actions are excluded. We calculate the possessing team's historical win percentage and save observation counts and pointwise 95% uncertainty intervals for each group. Each interval uses the wider limits from a game-cluster bootstrap and Wilson/Newcombe finite-sample bounds. Games are resampled as blocks so repeated clock values and overtime periods from one game remain together. This is descriptive: timeout availability, team quality, and why a coach stopped play are not controlled for.


Results

Late-Game Timeout Win Percentage Curve


Conclusion

Calling timeout had the higher observed win rate at 11 of 16 comparable clock points. The 95% interval excluded zero in favor of timeout at 0 points. This association does not show that the timeout itself caused the difference.